10#ifndef _FISHEYEPOINT_ASSISTANT_H_
11#define _FISHEYEPOINT_ASSISTANT_H_
25 QPointF
adjustPosition(
const QPointF& point,
const QPointF& strokeBegin,
const bool snapToAny, qreal moveThresholdPt)
override;
26 void adjustLine(QPointF &point, QPointF& strokeBegin)
override;
38 QPointF
project(
const QPointF& pt,
const QPointF& strokeBegin);
49 QString
id()
const override;
50 QString
name()
const override;
KisPaintingAssistant * createPaintingAssistant() const override
~FisheyePointAssistantFactory() override
QString id() const override
FisheyePointAssistantFactory()
QString name() const override
QRect boundingRect() const override
KisPaintingAssistantSP clone(QMap< KisPaintingAssistantHandleSP, KisPaintingAssistantHandleSP > &handleMap) const override
void adjustLine(QPointF &point, QPointF &strokeBegin) override
QPointF project(const QPointF &pt, const QPointF &strokeBegin)
QPointF getDefaultEditorPosition() const override
int numHandles() const override
bool isAssistantComplete() const override
void drawAssistant(QPainter &gc, const QRectF &updateRect, const KisCoordinatesConverter *converter, bool cached=true, KisCanvas2 *canvas=0, bool assistantVisible=true, bool previewVisible=true) override
void drawCache(QPainter &gc, const KisCoordinatesConverter *converter, bool assistantVisible=true) override
performance layer where the graphics can be drawn from a cache instead of generated every render upda...
QPointF adjustPosition(const QPointF &point, const QPointF &strokeBegin, const bool snapToAny, qreal moveThresholdPt) override