29 qreal rotationAngle = (180 /
M_PI) * (currentRelativeRotation - data.
previousAngle);
32 const qreal canvasAnglePostRotation = currectCanvasRotation + rotationAngle;
33 const qreal snapDelta = angleForSnapping(canvasAnglePostRotation);
38 rotationAngle = rotationAngle - snapDelta;
54 qreal rotationAngle = 0;
56 const qreal rotationThreshold = 15;
60 if (std::abs(relativeAngle) >= rotationThreshold && std::abs(relativeAngle) <= (360 - rotationThreshold)) {
64 if (std::abs(relativeAngle) <= 180) {