Krita Source Code Documentation
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KisBezierTransformMeshDetail::KisBezierTransformMesh Member List

This is the complete list of members for KisBezierTransformMeshDetail::KisBezierTransformMesh, including all inherited members.

approxChangeRect(const QRect &rc) constKisBezierTransformMeshDetail::KisBezierTransformMesh
approxNeedRect(const QRect &rc) constKisBezierTransformMeshDetail::KisBezierTransformMesh
beginControlPoints()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
beginControlPoints() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
beginControlPoints(MeshType &mesh)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
beginPatches()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
beginPatches() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
beginPatches(MeshType &mesh)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
beginSegments()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
beginSegments() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
beginSegments(MeshType &mesh)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
calcTightSrcRectRangeInParamSpace(const KisBezierPatch &patch, const QRectF &srcSpaceRect, qreal srcPrecision)KisBezierTransformMeshDetail::KisBezierTransformMeshstatic
constBeginControlPoints() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constBeginPatches() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constBeginSegments() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constEndControlPoints() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constEndPatches() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constEndSegments() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constFind(const ControlPointIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constFind(const NodeIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constFind(const SegmentIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
constFind(const PatchIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
control_point_const_iterator typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
control_point_iterator typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
ControlType typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
dstBoundingRect() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endControlPoints()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endControlPoints() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endControlPoints(MeshType &mesh)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
endPatches()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endPatches() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endPatches(MeshType &mesh)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
endSegments()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endSegments() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
endSegments(MeshType &mesh)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
find(const ControlPointIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const ControlPointIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const NodeIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const NodeIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const SegmentIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const SegmentIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const PatchIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(const PatchIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
find(MeshType &mesh, const ControlPointIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
find(MeshType &mesh, const NodeIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
find(MeshType &mesh, const SegmentIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
find(MeshType &mesh, const PatchIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivatestatic
hitTestControlPoint(const QPointF &pt, qreal distanceThreshold) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
hitTestNode(const QPointF &pt, qreal distanceThreshold) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
hitTestPatch(const QPointF &pt, QPointF *localPointResult=0) constKisBezierTransformMeshDetail::KisBezierTransformMesh
hitTestPatchImpl(const QPointF &pt, QPointF *localPointResult=0) constKisBezierTransformMeshDetail::KisBezierTransformMeshprivate
hitTestPatchInSourceSpace(const QRectF &rect) constKisBezierTransformMeshDetail::KisBezierTransformMesh
hitTestPointImpl(const QPointF &pt, qreal distanceThreshold, bool onlyNodeMode) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivate
hitTestSegment(const QPointF &pt, qreal distanceThreshold, qreal *t=0) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
isIdentity() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
isIndexValid(const T &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
KisBezierTransformMesh()KisBezierTransformMeshDetail::KisBezierTransformMeshinline
KisBezierTransformMesh(const QRectF &srcRect, const QSize &size=QSize(2, 2))KisBezierTransformMeshDetail::KisBezierTransformMeshinline
loadValueKisBezierTransformMeshDetail::KisBezierTransformMeshfriend
m_columnsKisBezierMeshDetails::Mesh< NodeArg, PatchArg >protected
m_nodesKisBezierMeshDetails::Mesh< NodeArg, PatchArg >protected
m_originalRectKisBezierMeshDetails::Mesh< NodeArg, PatchArg >protected
m_rowsKisBezierMeshDetails::Mesh< NodeArg, PatchArg >protected
m_sizeKisBezierMeshDetails::Mesh< NodeArg, PatchArg >protected
makePatch(const PatchIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
makePatch(int col, int row) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
Mesh()KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
Mesh(const QRectF &mapRect, const QSize &size=QSize(2, 2))KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
node(int col, int row)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
node(int col, int row) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
node(const NodeIndex &index)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
node(const NodeIndex &index) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
Node typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
operator==(const Mesh &rhs) constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
originalRect() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
Patch typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
patch_const_iterator typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
patch_iterator typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
removeColumn(int column)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
removeColumnOrRow(NodeIndex index, bool row)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
removeRow(int row)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
reshapeMeshHorizontally(int numColumns)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
reshapeMeshVertically(int numRows)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
saveValueKisBezierTransformMeshDetail::KisBezierTransformMeshfriend
segment_const_iterator typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
segment_iterator typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
SegmentIndex typedefKisBezierMeshDetails::Mesh< NodeArg, PatchArg >
size() constKisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
splitCurveHorizontally(Node &left, Node &right, qreal t, Node &newNode)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivate
splitCurveVertically(Node &top, Node &bottom, qreal t, Node &newNode)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivate
subdivideColumn(qreal proportionalT)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
subdivideColumn(int leftColumn, qreal relProportionalT)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
subdivideRow(qreal proportionalT)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
subdivideRow(int topRow, qreal relProportionalT)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
subdivideSegment(SegmentIndex index, qreal proportionalT)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
transform(const QTransform &t)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
transformMesh(const QPoint &srcQImageOffset, const QImage &srcImage, const QPoint &dstQImageOffset, QImage *dstImage) constKisBezierTransformMeshDetail::KisBezierTransformMesh
transformMesh(KisPaintDeviceSP srcDevice, KisPaintDeviceSP dstDevice) constKisBezierTransformMeshDetail::KisBezierTransformMesh
transformPatch(const KisBezierPatch &patch, const QPoint &srcQImageOffset, const QImage &srcImage, const QPoint &dstQImageOffset, QImage *dstImage)KisBezierTransformMeshDetail::KisBezierTransformMeshstatic
transformPatch(const KisBezierPatch &patch, KisPaintDeviceSP srcDevice, KisPaintDeviceSP dstDevice)KisBezierTransformMeshDetail::KisBezierTransformMeshstatic
transformSrcAndDst(const QTransform &t)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
translate(const QPointF &offset)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inline
unlinkNodeHorizontally(Mesh::Node &left, const Mesh::Node &node, Mesh::Node &right)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivate
unlinkNodeVertically(Mesh::Node &top, const Mesh::Node &node, Mesh::Node &bottom)KisBezierMeshDetails::Mesh< NodeArg, PatchArg >inlineprivate