59 float xStep = (m_xEnd - m_xStart) / (m_numSamplesX - 1);
60 float yStep = (m_yEnd - m_yStart) / (m_numSamplesY - 1);
64 for (
int x = 0; x < m_numSamplesX; x++) {
65 float fx = m_xStart + xStep * x;
67 for (
int y = 0; y < m_numSamplesY; y++) {
68 float fy = m_yStart + yStep * y;
70 values[x * m_numSamplesY + y] =
v;
74 initializeSplineImpl(values);