void setProperties(KisParticleOpOptionData *properties)
QVector< qreal > m_acceleration
KisParticleOpOptionData * m_properties
QVector< QPointF > m_particleNextPos
QVector< QPointF > m_particlePos
void draw(KisPaintDeviceSP dab, const KoColor &color, const QPointF &pos)
void setInitialPosition(const QPointF &pos)
void paintParticle(KisRandomAccessorSP writeAccessor, const KoColorSpace *cs, const QPointF &pos, const KoColor &color, qreal weight, bool respectOpacity)