34 KisAction *action = createAction(
"rotateimage");
35 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateImage()));
37 action = createAction(
"rotateImageCW90");
38 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateImage90()));
40 action = createAction(
"rotateImage180");
41 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateImage180()));
43 action = createAction(
"rotateImageCCW90");
44 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateImage270()));
46 action = createAction(
"mirrorImageHorizontal");
47 connect(action, SIGNAL(triggered()),
this, SLOT(slotMirrorImageHorizontal()));
49 action = createAction(
"mirrorImageVertical");
50 connect(action, SIGNAL(triggered()),
this, SLOT(slotMirrorImageVertical()));
52 action = createAction(
"rotatelayer");
53 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateLayer()));
55 action = createAction(
"rotateLayer180");
56 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateLayer180()));
58 action = createAction(
"rotateLayerCW90");
59 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateLayerCW90()));
61 action = createAction(
"rotateLayerCCW90");
62 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateLayerCCW90()));
64 action = createAction(
"rotateAllLayers");
65 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateAllLayers()));
67 action = createAction(
"rotateAllLayersCW90");
68 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateAllLayersCW90()));
70 action = createAction(
"rotateAllLayersCCW90");
71 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateAllLayersCCW90()));
73 action = createAction(
"rotateAllLayers180");
74 connect(action, SIGNAL(triggered()),
this, SLOT(slotRotateAllLayers180()));