#include "opengl/KisOpenGLCanvasRenderer.h"
#include "kis_algebra_2d.h"
#include "opengl/kis_opengl_shader_loader.h"
#include "canvas/kis_canvas2.h"
#include "canvas/kis_coordinates_converter.h"
#include "canvas/kis_display_filter.h"
#include "canvas/kis_canvas_widget_base.h"
#include "KisOpenGLModeProber.h"
#include "kis_canvas_resource_provider.h"
#include "kis_config.h"
#include "kis_debug.h"
#include <QPainter>
#include <QPainterPath>
#include <QOpenGLPaintDevice>
#include <QPointF>
#include <QTransform>
#include <QThread>
#include <QFile>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObjectFormat>
#include <QMessageBox>
#include <QVector3D>
#include <KoCompositeOpRegistry.h>
#include <KoColorModelStandardIds.h>
#include "KisOpenGLBufferCircularStorage.h"
#include "kis_painting_tweaks.h"
#include <KisOptimizedBrushOutline.h>
#include <KisDisplayConfig.h>
#include <config-ocio.h>
Go to the source code of this file.
◆ FAR_VAL
◆ GL_CLAMP_TO_EDGE
| #define GL_CLAMP_TO_EDGE 0x812F |
◆ GL_GLEXT_PROTOTYPES
| #define GL_GLEXT_PROTOTYPES |
◆ NEAR_VAL
◆ PROGRAM_TEXCOORD_ATTRIBUTE
| #define PROGRAM_TEXCOORD_ATTRIBUTE 1 |
◆ PROGRAM_VERTEX_ATTRIBUTE
| #define PROGRAM_VERTEX_ATTRIBUTE 0 |
◆ NumberOfBuffers
| constexpr int NumberOfBuffers = 2 |
|
staticconstexpr |