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Krita Source Code Documentation
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#include <QWidget>#include <QScopedPointer>#include <QPixmap>#include <QRegion>#include <QMouseEvent>#include <KoColor.h>#include "KoColorDisplayRendererInterface.h"#include "KisVisualColorSelector.h"#include "KisColorSelectorConfiguration.h"Go to the source code of this file.
Classes | |
| class | KisVisualColorSelectorShape |
| The KisVisualColorSelectorShape class A 2d widget can represent at maximum 2 coordinates. So first decide how many coordinates you need. (onedimensional, or twodimensional) Then, select the channels you wish to be affected. This uses the model, so for cmyk the channel is c=0, m=1, y=2, k=3, but for hsv, hue=0, sat=1, and val=2 Then finally, connect the displayrenderer, you can also do this with 'setdisplayrenderer'. More... | |