#include <QColor>
Go to the source code of this file.
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| static const QColor | COLOR_DARK = QColor(50,50,50,255) |
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| static const QColor | COLOR_LIGHT = QColor(200,200,200,255) |
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| static const QColor | COLOR_MASK_CLEAR = COLOR_LIGHT |
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| static const QColor | COLOR_MASK_FILL = COLOR_MIDDLE_GRAY |
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| static const QColor | COLOR_MASK_OUTLINE = COLOR_LIGHT |
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| static const QColor | COLOR_MIDDLE_GRAY = QColor(128,128,128,255) |
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| static const QColor | COLOR_NORMAL_OUTLINE = COLOR_MIDDLE_GRAY |
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| static const QColor | COLOR_SELECTED_DARK = QColor(30,30,30,255) |
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| static const QColor | COLOR_SELECTED_LIGHT = QColor(220,220,220,255) |
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| static const int | DEFAULT_HUE_STEPS = 12 |
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| static const qreal | DEFAULT_LUMA_B = 0.0722 |
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| static const qreal | DEFAULT_LUMA_G = 0.7152 |
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| static const qreal | DEFAULT_LUMA_GAMMA = 2.2 |
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| static const qreal | DEFAULT_LUMA_R = 0.2126 |
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| static const int | DEFAULT_SATURATION_STEPS = 7 |
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| static const int | DEFAULT_VALUE_SCALE_STEPS = 11 |
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| static const int | MAX_NUM_HUE_PIECES = 48 |
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| static const int | MAX_NUM_LIGHT_PIECES = 30 |
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| static const int | MAX_NUM_SATURATION_RINGS = 20 |
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| static const int | MIN_NUM_HUE_PIECES = 1 |
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| static const int | MIN_NUM_LIGHT_PIECES = 1 |
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| static const int | MIN_NUM_SATURATION_RINGS = 1 |
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| static const int | MIN_NUM_UI_HUE_PIECES = 2 |
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| static const int | MIN_NUM_UI_LIGHT_PIECES = 2 |
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◆ COLOR_DARK
| const QColor COLOR_DARK = QColor(50,50,50,255) |
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◆ COLOR_LIGHT
| const QColor COLOR_LIGHT = QColor(200,200,200,255) |
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◆ COLOR_MASK_CLEAR
◆ COLOR_MASK_FILL
◆ COLOR_MASK_OUTLINE
◆ COLOR_MIDDLE_GRAY
| const QColor COLOR_MIDDLE_GRAY = QColor(128,128,128,255) |
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◆ COLOR_NORMAL_OUTLINE
◆ COLOR_SELECTED_DARK
| const QColor COLOR_SELECTED_DARK = QColor(30,30,30,255) |
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◆ COLOR_SELECTED_LIGHT
| const QColor COLOR_SELECTED_LIGHT = QColor(220,220,220,255) |
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◆ DEFAULT_HUE_STEPS
| const int DEFAULT_HUE_STEPS = 12 |
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◆ DEFAULT_LUMA_B
| const qreal DEFAULT_LUMA_B = 0.0722 |
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◆ DEFAULT_LUMA_G
| const qreal DEFAULT_LUMA_G = 0.7152 |
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◆ DEFAULT_LUMA_GAMMA
| const qreal DEFAULT_LUMA_GAMMA = 2.2 |
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◆ DEFAULT_LUMA_R
| const qreal DEFAULT_LUMA_R = 0.2126 |
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◆ DEFAULT_SATURATION_STEPS
| const int DEFAULT_SATURATION_STEPS = 7 |
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◆ DEFAULT_VALUE_SCALE_STEPS
| const int DEFAULT_VALUE_SCALE_STEPS = 11 |
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◆ MAX_NUM_HUE_PIECES
| const int MAX_NUM_HUE_PIECES = 48 |
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◆ MAX_NUM_LIGHT_PIECES
| const int MAX_NUM_LIGHT_PIECES = 30 |
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◆ MAX_NUM_SATURATION_RINGS
| const int MAX_NUM_SATURATION_RINGS = 20 |
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◆ MIN_NUM_HUE_PIECES
| const int MIN_NUM_HUE_PIECES = 1 |
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◆ MIN_NUM_LIGHT_PIECES
| const int MIN_NUM_LIGHT_PIECES = 1 |
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◆ MIN_NUM_SATURATION_RINGS
| const int MIN_NUM_SATURATION_RINGS = 1 |
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◆ MIN_NUM_UI_HUE_PIECES
| const int MIN_NUM_UI_HUE_PIECES = 2 |
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◆ MIN_NUM_UI_LIGHT_PIECES
| const int MIN_NUM_UI_LIGHT_PIECES = 2 |
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