#include <ocio_display_filter_vfx2021.h>
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| | KisTextureUniform (const QString &name, const OCIO::GpuShaderDesc::UniformData &data) |
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◆ KisTextureUniform() [1/2]
| KisTextureUniform::KisTextureUniform |
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const QString & | name, |
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const OCIO::GpuShaderDesc::UniformData & | data ) |
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inline |
◆ KisTextureUniform() [2/2]
| KisTextureUniform::KisTextureUniform |
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| ) |
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privatedelete |
◆ m_data
| OCIO::GpuShaderDesc::UniformData KisTextureUniform::m_data |
◆ m_name
| QString KisTextureUniform::m_name |
The documentation for this struct was generated from the following file: